Searching and rendering Euclidean tilings with Rust and a multithreaded actor architecture
Developing a notation used to reference unique regular polygon tilings, a searching algorithm to discover them and a renderer to display them for the web.
WIP
Wasm loading...
Searching and rendering Euclidean tilings with Rust and a multithreaded actor architecture
Developing a notation used to reference unique regular polygon tilings, a searching algorithm to discover them and a renderer to display them for the web.